图像模板 - 游戏截图/UI
프롬프트 렌더링전체 프롬프트
저자의 원문을 유지하세요In-game screenshot from a next-gen action RPG in the style of Black Myth Wukong, Unreal Engine 5 Nanite/Lumen rendering. Third-person over-the-shoulder gameplay camera, positioned about 2 meters behind and slightly above the playable character. # Playable character {argument name="character" default="Lü Bu, a Three Kingdoms era Chinese warrior general. Tall muscular build, long black hair tied in a high topknot with a phoenix-feather pin, wearing ornate crimson and blackened-iron lamellar armor with gold trim, a red silk cloak flowing behind him, a fanged guardian mask on his forehead"}. # Action pose The character is drawing a massive recurved warbow at full tension, an arrow nocked and glowing with {argument name="qi_color" default="orange"} qi runes, standing firm with a wide battle stance on dry yellow earth. # Setting {argument name="setting" default="An ancient Chinese military camp at golden hour, two wooden camp-gate pillars framing the scene with crimson banners bearing a bold calligraphy Chinese character. Distant in the background a lone halberd standing upright about 150 paces away against a blazing orange sunset with god-rays through dust haze. Soldiers silhouetted at the sides watching tensely."} # IN-GAME HUD OVERLAY (clean semi-transparent dark backgrounds, game-studio UI polish) - Upper-left corner: circular portrait of the character with a red vertical HP bar and blue qi bar, a Chinese calligraphy-style character name above. - Upper-right corner: small round minimap with faint glowing dots and a compass ring. - Lower-left: 4 circular skill icons with Chinese characters, each with cooldown rings. - Lower-center: a narrow white button prompt with game-style border. - Lower-right: stamina ring and dodge prompt. - Center-screen upper-third: a locked-on target marker floating over the distant halberd with an orange diamond indicator and a small distance readout. # Rendering Photorealistic PBR materials, detailed fabric folds, subsurface-scattered skin, Unreal Engine 5 Nanite geometry. Golden hour rim lighting, volumetric sand particles, soft lens flare from sun. Slightly hazy atmosphere with depth fog. Cinematic but clearly gameplay-framed, not movie-cutscene. Aspect ratio 16:9 landscape. # Negative prompt no watermark, no studio logos, no warped Chinese characters, no fake gibberish glyphs, no movie-cutscene framing, no first-person view, no anime cel-shading, no low-res UI, no duplicated HUD widgets, no extra fingers on the character, no modern clothing, no firearms, no generic Western fantasy look, no cluttered or overlapping UI panels, no signature.
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