图像模板 - 游戏截图/UI

游戏UI · 截图模板 · HUD叠加 · 动作RPG
提示词
In-game screenshot from a next-gen action RPG in the style of Black Myth Wukong, Unreal Engine 5 Nanite/Lumen rendering. Third-person over-the-shoulder gameplay camera, positioned about 2 meters behind and slightly above the playable character.
# Playable character
{argument name="character" default="Lü Bu, a Three Kingdoms era Chinese warrior general. Tall muscular build, long black hair tied in a high topknot with a phoenix-feather pin, wearing ornate crimson and blackened-iron lamellar armor with gold trim, a red silk cloak flowing behind him, a fanged guardian mask on his forehead"}.
# Action pose
The character is drawing a massive recurved warbow at full tension, an arrow nocked and glowing with {argument name="qi_color" default="orange"} qi runes, standing firm with a wide battle stance on dry yellow earth.
# Setting
{argument name="setting" default="An ancient Chinese military camp at golden hour, two wooden camp-gate pillars framing the scene with crimson banners bearing a bold calligraphy Chinese character. Distant in the background a lone halberd standing upright about 150 paces away against a blazing orange sunset with god-rays through dust haze. Soldiers silhouetted at the sides watching tensely."}
# IN-GAME HUD OVERLAY (clean semi-transparent dark backgrounds, game-studio UI polish)
- Upper-left corner: circular portrait of the character with a red vertical HP bar and blue qi bar, a Chinese calligraphy-style character name above.
- Upper-right corner: small round minimap with faint glowing dots and a compass ring.
- Lower-left: 4 circular skill icons with Chinese characters, each with cooldown rings.
- Lower-center: a narrow white button prompt with game-style border.
- Lower-right: stamina ring and dodge prompt.
- Center-screen upper-third: a locked-on target marker floating over the distant halberd with an orange diamond indicator and a small distance readout.
# Rendering
Photorealistic PBR materials, detailed fabric folds, subsurface-scattered skin, Unreal Engine 5 Nanite geometry. Golden hour rim lighting, volumetric sand particles, soft lens flare from sun. Slightly hazy atmosphere with depth fog. Cinematic but clearly gameplay-framed, not movie-cutscene.
Aspect ratio 16:9 landscape.
# Negative prompt
no watermark, no studio logos, no warped Chinese characters, no fake gibberish glyphs, no movie-cutscene framing, no first-person view, no anime cel-shading, no low-res UI, no duplicated HUD widgets, no extra fingers on the character, no modern clothing, no firearms, no generic Western fantasy look, no cluttered or overlapping UI panels, no signature.使用提示词