玻璃材质重渲染
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Original author textThis public page preserves the author's original prompt. Review the preview and any published evaluation, then copy the text or open it as a draft. Choose the model, references and current cost in the creation workspace before generating.
Retexture the reference image based on the JSON aesthetic definition below { "style": "photorealistic 3D render", "material": "glass with transparent and iridescent effects", "surface_texture": "smooth, polished with subtle reflections and refractive effects", "lighting": { "type": "studio HDRI", "intensity": "high", "direction": "angled top-left key light and ambient fill", "accent_colors": ["blue", "green", "purple"], "reflections": true, "refractions": true, "dispersion_effects": true, "bloom": true }, "color_scheme": { "primary": "transparent with iridescent blue, green, and purple hues", "secondary": "crystal-clear with subtle chromatic shifts", "highlights": "soft, glowing accents reflecting rainbow-like effects", "rim_light": "soft reflective light around edges" }, "background": { "color": "black", "vignette": true, "texture": "none" }, "post_processing": { "chromatic_aberration": true, "glow": true, "high_contrast": true, "sharp_details": true } }
Adjust the model, settings and references before generating.
Use prompt →Prefill first, then confirm generation and the current cost.
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